Adventures in making
There is a recurring joke about how the longer you work as a programmer, the stronger the urge to quit the industry and go live in a farm. I'm not at that point yet but I do have a soft spot for making physical things with my own two hands that, no matter how crooked, I can hold proudly and say "I did this". It is no surprise then that I'm a fan of the Maker Movement, the idea of figuring out how to do stuff on your own rather than purchasing it. I've been using my free time this year to build quite a lot of stuff, and yet 3D printing is the only one I wrote about.
Today's post is an attempt at remediating that. I don't expect you to like them all, but if you're looking for a new hobby then here's a list of hobbies a nerd can enjoy.
Drawing
I have a problem with drawing: I've been doing it for long enough that I'm objectively good at it (no just "good enough", but "good") and yet without a project at hand I just... don't. I had some success with small comics I drew during particularly depressing meetings and I've been chasing that high ever since.
A friend and I are currently looking into writing a comic together, so hopefully I'll have more to tell in the coming months. I would have liked to join a comic contest as our North star, but those are hard to come by when you're an adult.
I don't want to write much more about the topic because I already did it once.
Painting
I started taking painting classes about a year ago after realizing that you can learn from videos how to add purple shadows to portraits but you can't ask why you are adding purple shadows to pink skin. My drawing skills have helped with the first steps, but becoming the next Rembrandt will still take a while.
My main shock about painting was the stark difference between me just "going with it" versus having a specific goal: I can get good results whenever I paint for fun (or, more accurately, when following the tasks my teacher gives me) but getting a precise result is still a lost cause - the least I care, the better the result. And while I understand why this happens, I don't yet have a working solution.
My current main challenge with painting is the cleanup: I still haven't processed the trauma of that one night when paint splashed everywhere and I spent the next hour on my knees chasing tiny paint spots on the floor of my rented apartment. I know I can't get better without practice, but sometimes the apprehension is just too much.
Sewing
I have a general rule: if I face the same problem three times, and the problem is salient enough that I remember all three occasions at once, then I need to figure out how to solve it for good. October found me in this specific situation when I realized that I had
- One nice shirt that's too big for me,
- One summer shirt that's too big for me, and
- One summer hoodie design that I've been wanting to have for almost twenty years.
My first idea was to learn sewing by hand. I wouldn't recommend it as a long-time strategy, but hand-making my own sweatshirt taught me a lot about why a sewing machine does what it does and when is hand stitching the faster, simpler alternative.
The next natural step was to get a sewing machine. The one in my local library is eternally on loan, but luckily second hand sewing machines in my area are surprisingly cheap. The difficult part was finding a good first project: I checked every beginner book in every library I know, and yet all of them start with projects like a skirt, a top or a dress, none of which would be very useful for me. In the end my hand-sewn sweatshirt had to be redone when the material failed to shrink as promised and having to redo all of that gave me some good practice.
Having now resized one shirt, one t-shirt, one sweatshirt and having made a summer hoodie from scratch I believe I'm ready to tackle the nice shirt. I've been toying with some stupid ideas after that, but whether they end up being fashion or cosplay I cannot say.
Music
I never really stopped playing music, but my piano skills have not evolved much in the last ten years. Fate put recently an old guitar into my hands for repair, and this gave me a good chance to give the habit a bit of a refresh - I learned how to play guitar when I was 12, and I am glad to report that I still keep the muscle memory.
The weird part was singing - I stopped playing guitar because I was really bad at singing, and yet I am now at the point of my life in which I get to understand two things:
- Singing is not that difficult once you understand that your voice and the music have to follow each other
- As long as your singing isn't atrocious, no one really cares
I tried to write an app for showing a song and its corresponding tab, but the problem is harder than I thought: the whole song doesn't fit in a phone screen, you cannot click the screen to move on (both your hands are busy), and coordinating the text and music automatically is a tough problem. I considered real-time speech detection, but I'm not sure there really is interest for that as guitar players are notoriously uninterested in formalizing their art. I'm currently sticking to the tried-and-tested hand-written booklet until I find a better solution.
Penmanship
On the summer of 2002 I stopped writing cursive - I was taking my first Math courses and realized that formulas only make sense in block letters. My block handwriting declined steadily until 2014 when I decided to do something about it, but cursive remained forgotten until last year.
It was quite shocking to realize that I no longer remembered how to write some uppercase letters, particularly one that's part of my own name. I therefore made a conscious effort to start writing cursive more often, I looked into different types of scripts, and nowadays my cursive is nicer than it ever was - I'm still not as good as some teenage girls I know, but I'm getting there.
Make-up
I have no interest in wearing make-up on my day-to-day - in fact I wish less people would do it. But during Halloween, Karneval or similar? If you think of it as "applied painting" it turns out to be a lot of fun.
I believe my skull makeup is on point (I really need to find a new tube of cracked-skin white base) and my Picasso was also not that bad, but where to go from there is harder. I tried checking in social media, but the most interesting ones are meant for the camera and fall apart the second you look away. Latex prosthetic seem promising, so I'll probably be trying that for next February.
The way forward
I have a couple ideas I want to try next year. Sculpting in wax seems fun (messy, though) and woodworking (even messier) has definitely made it through my "three problems" threshold. And if I had a backyard you can bet I'd have a project boat underway - did you know you can just download instructions to make one?
I won't pretend that I'm particularly good at most of these hobbies, but I am fine and that's what matters. Mastery is a life-long process, but making your own t-shirt takes a couple days (about a week if you want welt pockets).
So go ahead and give any of them a try. Write a comic on post-its, draw a bad portrait, play some chords on a guitar and make a wax tiki lamp. Programming is a lot of fun, but remember that specialization is for insects.
Unpaid paid recommendations
In today's weekend posting, two recommendations about things that are not free (which is a first) and a rant (which is very much in brand for this blog).
Drawing faces with JLJ
On a previous blog entry I complained that it's very difficult to find a good drawing tutorial because many, many teachers will suggest something as useless as "do whatever comes natural". So imagine my surprise when I found a course on drawing faces that makes none of those mistakes.
The course in question is titled "How to draw a portrait" and is taught by an illustrator from Florida called Joshua L Johnson. The course guides you through the steps of framing your drawing, identifying the main features, refining the details and, finally, adding shadows. The course can be found on Skillshare following this link.
I like this course for a couple reasons. First, each step is actionable: when he wants you to draw an eye, he explains that a generic eye is composed of 7 segments and explains where to place each one. Second, the workflow itself is designed in a smart way, first delimiting "areas" of work and then refining them step by step. The course ends with a 40 minutes, real-time lesson on how to draw a specific face from beginning to end which I found really helpful. So if your faces are as bad as mine, you should consider taking a look.
Solutions and other problems
It is hard for me to express to you how ridiculously funny Allie Brosh is. Her blog Hyperbole and a half is the only website I can remember where I had to stop reading for minutes at a time because I couldn't stop laughing. Some of the most well-known entries are probably This is why I'll never be an adult which gave rise to the "all the things" meme, and the creation of the Alot. Unsurprisingly, her first book collecting some of these stories ended up being a New York Times best-seller.
Perhaps more well-known are her two posts on depression (part 1, part 2) where she manages to put in words the feelings of thousands of people. I have seen an actual therapist recommend these posts to people, and the almost 10K collective comments in those entries alone seem to agree.
And the reason I am bringing up these two sides of her blog is because I recently read her second book, and let me tell you, it is a roller coaster: it is funny, it is sad, and sometimes it's both at the same time. It is the best thing I read all year, and I think everyone should do the same. To say that I recommend it would be an understatement. It would be more accurate for you to imagine me grabbing you by your clothes while yelling "READ THIS BOOK".
Disclaim all of the things
I didn't want to leave this post as it is without complaining about how difficult it is to make an honest recommendation on the internet.
I have a subscription to Skillshare because I like the quality of their courses, but I am really, really annoyed at their marketing showing up everywhere. With so many youtubers doing paid promotions for courses they don't care about, I feel slightly dirty making a recommendation just like them, even if no one is paying me for doing it. I thought for a second about pointing you to a free mirror, but that would be unfair to the course's creator.
Similarly, someone on Allie Brosh's publishing team had the brilliant idea of creating fake Reddit accounts and using them to market the book. People like them make it impossible for me to recommend almost anything in good conscience. I have decided to make an exception for this specific book, but I don't see that happening again anytime soon.
How to draw
I am okay at drawing. That means: I am probably better at drawing than a random person walking down the street but I'm far, far behind the type of artists that regularly post in Instagram. I am also mostly self-taught: I took some initial lessons via mail from the well-known (at the time) Modern Schools, gave up for a couple years, and picked it back up in my late teens when I needed something to do besides programming and not having friends. Some of my drawings have been published, and one in particular has been stolen countless time by people who thinks copying things from the internet without attribution is fine.
I was recently asked what I would recommend to someone who wants to learn how to draw. This question took me by surprise for two reasons: one, because I was never asked this before, and two, because my answer was surprisingly useless even to me:
Any tutorial you find online will give you the right steps. But you'll only understand them after you already know how to draw.
This is a pointless answer, which also happens to be 100% correct. This post is my attempt at giving a slightly clearer answer, explaining why anyone would think that my advice makes sense and hopefully give beginners some good points on where to start.
Note 1: this post contains links to drawings of naked people. If you are not comfortable with drawn nudity, you should probably not follow the links and definitely reconsider whether figure drawing is good for you.
The boring advice
All drawing is, at its core, more or less the same. Whether you are interested into realistic drawing, comic drawing, manga drawing (a term I hate), webcomics or editorial cartoons, the art of representing human figures in 2D is based on 90% the same rules. Sure, US comics have more muscles and japanese manga characters have no nose, but the fundamentals are the same. A typical drawing curriculum should include:
- How to sketch a human figure. This guide is relatively good, while this one sucks for reasons I'll explain later on. If you've seen those wooden figures, they are useful for getting the hang of this step.
- The proportions of the human body. More specifically, this guide on how many heads you need to draw a full body.
- The proportions of the face. This is annoying enough that it often warants a section on its own.
- How perspective works. One, two, and three points perspective are the typical ones.
- How shadows work. Getting it perfect will take a long time, but "dark part is dark" will get you far with little effort.
Once you reach this point, you can either start learning about muscles and improve your anatomy (have you ever stopped to think about how weird knees look?), or become a caricaturist and call it a day.
The number of books and tutorials out there convering all these points is virtually infinite, and therefore any book you choose it's going to be probably fine. If you want some more specific advice, multiple generations of artists have learned with Andrew Loomis' books, which are freely available on the Internet Archive. You should start with Figure drawing for all it's worth, follow up with Drawing the head and hands, and fresh up your perspective with the first half of Successful drawing.
Practical advice I: Keep drawing
There are two extra pieces of advice worth discussing.
The standard advice says "keep drawing until you become good at it", which is technically true but only barely. The full, honest version should say:
Start with one drawing. It will suck, and that's fine. Once you're finished, look at it objectively and enumerate its defects. For your next drawing, focus on solving those defects. Repeat until you consider yourself good enough1.
In other terms: you can draw circles all day and all night for years, but that won't make you any better at drawing squares. If you want to get better at drawing, you first need to be aware of what's there to improve.
That doesn't mean that you can't be happy about something you just drew. Few things are as rewarding as putting your art supplies to the side, looking at your drawing, and admiring something knowing that you made it. All I'm saying is: you need to know what your blind spots are. If you are like me and your eyes are always sliiiiightly out of alignment, it is perfectly fine to still be happy about that portrait you just made. But if you are not honest and accept that yes, that one eye looks weird, then you will never learn how to fix it2.
Practical advice II: Copy other people
As the quote goes, "Good artists copy, great artists steal". Therefore, it is your duty as aspiring artist to copy as much as you can. Most self-taught artists I know started the same way, copying drawings over and over until they felt comfortable enough to start doing their own.
My suggestion: find an artist you like. Pick one of their drawings and copy it. Add the final work to your sketch folder. Repeat. This exercise serves several purposes:
- It will improve your pencil grip, make your lines stronger, and improve your technique overall.
- It allows you to focus on a sub-part of the problem (drawing a figure) without having to worry about the complicated stuff - you don't need to think about perspective, shadows or posture because the artist already did it for you.
- It helps you to build your personal portfolio. It will help you visualize your progress, and gives you something to brag about whenever someone learns you are drawing and asks you to see something you've done. Plus, it's not like you wanted to throw those drawings away, right?
- It will help you answer questions you didn't know you had. Do you want to know how to draw a feminine-looking nose? Copy one of Phil Noto's illustrations. Would you like to know how does a professional go from zero to done? You can watch professionals like Jim Lee do a couple pieces in real time online and even explain their process as they go. Are you wondering how much attention to pay to clothes and background? Once you notice that classical painters couldn't care less about whatever is below your shoulders, maybe you won't lose your sleep about it either.
Eventually, you'll start noticing that different artists have different skills to offer. Maybe that guy draws cool hands, that other artist draws clothes very well, and that third other one has very expressive faces. Copying their work helps you understand the tricks they are using, and adding them to your repertoire helps you develop your own style.
Rest of the owl
The final point is both super important and really difficult to explain to beginners.
Are you familiar with the how to draw an owl meme? This picture is very popular in amateur art circles because it goes straight to the core issue: that most tutorials will take your hand and guide you step-by-step, but then they will let go at a critical step and you'll fall down a metaphorical cliff.
The root of the problem, I think, is that one step where the book tells you to "do what feels natural" or to "just keep going". What these people forget, however, is that learning what feels natural takes a lot of practice!
This tutorial I mentioned above is as bad as it gets: the instructions tell you to "Draw some vertical and horizontal lines to plan your drawing", which is completely useless advice that only makes sense once you know which lines to draw and where. Whoever wrote that guide has forgotten what it was to be a beginner, and their advice is really not helping.
When that happens, you have two choices. You can look for a better tutorial, or you can keep going, and see how far you make it. There is no shame in trying and failing, and who knows? maybe you'll still make it. Truth be told, there is a point at which no tutorial can help you and all that's left for you to do is to just draw. But that only applies for specific, advanced tutorials. It is the sad truth that, as a beginner, you will often recognize bad tutorials only once you are stuck in them.
Nobody said the life of an artist was easy.
Closing remarks
This guide ended up being longer than I intended, and half as long as it should be. That's always going to be a problem: the average artist does not let structure get in the way of their vision, and any attempt at a "formal" answer will stop halfway (as I have complained before). That said, if you would still appreciate a more structured approach, I have heard good things about Betty Edward's book Drawing on the right side of the brain.
And finally: have fun. All of this advice is useful for when you want to get objectively better, but there's a lot to be said in favor of simply drawing because you enjoy it.
Happy drawing!
Footnotes
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Fair warning: in my experience, most artists never feel that they are "good enough". This is a well-known bug of art.
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I believe the process of "find defect, correct defect, repeat" is why most artists I know are never happy about their work. Seriously, go to an artist and tell them you like a particular drawing of them - there's a good chance that they'll give some excuse for why the drawing sucks.